Aaron Nelder
As a Game Developer with over two years of industry experience, I specialize in repairing, modifying, and maintaining code frameworks, as well as creating tools for artists and designers to use as needed. I have expertise in Games as a Service (GaaS), Agile software development methodologies, and CI/CD pipelines. My specialization is in Unity3D, and I have a track record of shipping first-person shooter games and Shootout VR.
Education
Advanced Diploma in Game Development, Niagara College (Sep 2019 - Apr 2022)
Acquired expertise in network-based games, JSON serialization, C++, C#, SQL, and DirectX. Utilized tools like Visual Studio, Unity3D, Hansoft, Git, 3DS Max, and Adobe Suite for project completion. Tasked with the creation of fully featured games including 'Sewer Dash', a 2D platformer, and 'Tardigrade', a 3D wave-based shooter.
Certifications
Unsafe Code in .NET: Memory Management and Optimization, Coursera
Proved knowledge in unsafe code, handling complex data operations efficiently for low-latency trading apps, and validated through performance testing. Showed that I know the best practices for unsafe code in C#, focusing on memory management and pointers to optimize performance and ensure security and stability.
Skills
Programming Languages: C++, C#, Python, Java, JavaScript, SQL
Game Development Engines: Unity3D, Unreal Engine, Godot
Tools & Libraries: Visual Studio, .NET Framework, Unity Profiler, Azure PlayFab, Eclipse, Git, SourceTree, Fork, DirectX, Vulkan, OpenGL, Blender, 3DS Max, Adobe Creative Suite
Platforms: Windows, Android, Meta Quest 2